Gary Gygax : 1938-2008
04/03/08 17:55 Filed in: Rambling
I am in a state of stunned disbelief. A bit of news has
crept up on me from the vast buzzing of the interwebs.
This news is arcane and oddball, like so much of the
info soup out there, but it has seeped inside me and
found some long-forgotten place of joy and excitement -
and killed it. Gary Gygax, the mastermind behind
Dungeons and Dragons, has died. Geekboy enough for ya?
Well, it gets worse. I not only spent countless hours
playing D&D - I did it by myself. I was both
Dungeon Master and Players. I designed vast worlds and
complicated labyrinths, drawing up countless maps on
graph paper and populating them with creatures both
good and evil. I then rolled up character after
character to explore these lands and live these stories
- those games are still some of the strongest and most
engaging memories I have from my youth. But it wasn't
all just play. Profound lessons can be learned when you
play god and mortal both. Characters I had nurtured for
months could be slain by one bad roll, and I was the
one with the power to change that outcome. But there in
the Dungeon Master's Guide, Gary Gygax had written more
than just the instructions for how to play the game -
there was a tone to the underlying scheme that
encouraged the rational analysis of ethics. I feel that
D&D, like all great fiction - especially fantasy
and science fiction - is a metaphor, a sign pointing
the way to truths that are beyond the storyline. So
much important learning and interaction is scoffed at
by the mainstream because it is couched in the
"uncool". So simple a thing for a man to do as to
invent a game - but that game can hold the key to a
deeper understanding of life itself. A belated,
unheard, and ultimately useless:
Thank You, Gary.
Thank You, Gary.
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