Exocubic Studio

How the...?

Click a link above (in the second row) to see a photo essay about how the sculptures are made.

My process is essentially to do all the heavy lifting within the unlimited space of the computer. I use several different programs to do this, but the main workhorse is SketchUp Pro. I unfold the 3d designs inside the virtual space, then use VectorWorks to clean up and make any modifications to the unfolded 2d pattern. Then this pattern is sent to a laser cutting job shop, where it is cut from whatever material I decide on. I then re-fold and assemble the 2d shapes back into the 3d form using a TiG welder. Depending on the material, I then put some kind of protective finish, patina, or overcoat on the final piece.

Since initially building this site, I've expanded my toolset by incorporating both FormZ and Maxwell Render. FormZ is a beast of a modeling program - I'm pretty sure there isn't anything you can't model with it's expansive set of features. Most useful to me is the Unfold tool, which allows one-click unfolding of solid geometry. Saves me hours. Maxwell Render is, in my opinion, the best render engine available at this time.